But, again, you get upgrades so frequently that it feels silly to even bother. You can, for example, go to a smithy to add some extra perks to an item. The sheer amount of loot also makes some systems more tedious than helpful. Instead, you’ll just push the “optimize equipment” button and move on. And since you have so much loot, you don’t want to spend too much time examining it. ![]() You’ll be going into your equipment menu after almost every fight. Stranger of Paradise is dumb, but it’s usually entertaining. After every fight, you’ll likely get a few new weapons or pieces of equipment. In fact, I can’t think of another RPG that gives you more loot. You also get a lot more loot than you do in a Souls-like game. Each of the levels takes its inspiration from a different Final Fantasy game, which is a fun for franchise fans like me. Instead, you play through the game one stage at a time. You aren’t in an open world or a bunch of inter-connected zones. It also has a more traditional level-based structure. While it does have a lot of similarities - attacks mapped to shoulder buttons and a focus on dodging and countering enemy attacks - it’s also a lot faster-paced than your typical From Software experience. I compared Stranger of Paradise to Dark Souls. Toward the end, I focused on a magic-heavy build centered around the sage job, but I also had the breaker class equipped if I wanted to focus on pure melee combat. It both gives you an excuse and a reward for trying out a bunch of different jobs and gives you a lot of flexibility. To become a sage, for example, you have devote some time as both a black mage and white mage. For the best, you’ll have to unlock nodes across different skill tress. You start off with basic classes, and the game encourages you to master them and unlock more complicated jobs. ![]() ![]() That’s what makes progression so satisfying. You can also unlock new jobs from those trees. As you do, you can unlock new abilities and perks from skill trees. You don’t level up your character, you level up your jobs. You can equip two of them at any time and switch between them whenever you want, even during combat. You start with a few basic classes, like mage or duelist. The game’s job system is the real highlight. Team Ninja has created an interesting combat system that combines elements of trendy Dark Souls-inspired RPGs with classic Final Fantasy staples, like tier-based magic and job classes. A fun fightĭespite Stranger of Paradise’s ugly graphics, shallow characters, and nonsensical script, the game is fun. I thought I would hate Stranger of Paradise, which comes out on March 18 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.
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